Unlike games based on luck, the team that plays the best tends to win the game. The Spades card game is a game of strategy, and not only that, it's a game of cooperation where you have to work with a teammate to win over the other team. The game ends when a team either reaches 500 points or falls below -200 points. Every 10 extra tricks, also called bags, a team accumulates costs the team 100 points. If a team fails to meet their bid, they'll get 10 points deducted from their score for each trick bid. A team will receive 10 points per trick bid if they meet or exceed their bid, with 1 point for each extra trick taken. A suit of Spades can be played once they've been "broken" and have become the "trump" suit.Īfter each hand, scores are calculated. If they don't have that suit on hand, they can play any card, except a suit of Spades, on the first trick. Players must follow the suit of the card that has been laid down before their turn. Each team combines their bids to determine how many tricks they have to take to avoid negative points. In each round, players bid on how many tricks they can take. At the start of the game, each player is dealt 13 cards, and the player to the left of the dealer goes first. Cards are ranked from Ace being the highest value to 2 being the lowest. The goal of the game is to get your team to 500 points. If you're just looking for a brush-up on the rules, look no further! If there is a tie, then all players participate in one more round of play.For people who haven't played the game before, we suggest looking through our thorough guide on how to play Spades, where you'll also find a helpful interactive tutorial that'll lead you through a game. When a hand is over, the scores should be recorded next to the bids, and a running score should be kept so that players can readily see each other's total points. One of the players is the scorer and writes the bids down, so that during the play and for the scoring afterward, this information will be available to all the players. For example, if a player bids Four and wins only three tricks, no points are awarded. If the player "breaks contract," that is, if they take fewer than the number of tricks bid, the score is 0. Thus, the object is always to fulfill the bid exactly. In some games, overtricks are called "bags" and a deduction of 100 points is made every time a player accumulates 10 bags. If the bid was Five and the player won eight tricks, the score would be 53 points: 50 points for the bid, and 3 points for the three overtricks. How to Keep Scoreįor making the contract (the number of tricks bid), the player scores 10 points for each trick bid, plus 1 point for each overtrick.įor example, if the player's bid is Seven and they make seven tricks, the score would be 70. Spades cannot be led unless played previously or player to lead has nothing but Spades in his hand. Play continues until none of the players have any cards left. The player who wins the trick leads next. The trick is won by the player who plays the highest trump or if no trump was played, the player who played the highest card in the suit led. If a player cannot follow suit, they may play a trump or discard. The player on the dealer's left makes the opening lead, and players must follow suit, if possible. Five hundred points is common, but 200 points is suitable for a short game. The game is scored by hands, and the winner must make a certain number of points, which is decided before the game begins. No suit is named in the bid, for as the name of the game implies, spades are always trump. Every player must make a bid no player may pass. There is only one round of bidding, and the minimum bid is One. The player to the dealer's left starts the bidding and, in turn, each player states how many tricks they expect to win. The BiddingĮach player decides how many tricks they will be able to take. The players then pick up their cards and arrange them by suits. The entire deck is dealt one at a time, face down, beginning on the dealer's left. The first dealer is chosen by a draw for high card, and thereafter the turn to deal proceeds clockwise. To win at least the number of tricks bid.
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